AI Insights · Timothy · October 2021
Top 5 First Person Games Performance in Netherlands Q3 2021
Explore the performance of the top 5 first-person games in the Netherlands during Q3 2021, including weekly downloads, revenue, and active user trends.
During the third quarter of 2021, the top 5 first-person games on a unified platform in the Netherlands exhibited diverse performance trends. Here's a comprehensive look at their weekly downloads, revenue, and active user metrics.
Hair Dye!
Throughout Q3 2021, weekly downloads for this game from Crazy Labs started at around 9.8K, peaking at 11.7K in the first week of July, before experiencing a gradual decline to approximately 3.3K by the end of September. Active users also followed a downward trend, beginning at 26.8K in late June and decreasing to about 13.9K by the end of the quarter.
DIY Makeup
DIY Makeup saw a steady decrease in weekly downloads, starting at 7.1K and ending Q3 at around 3.3K. Active users showed a similar pattern, beginning at 25.3K and declining to 15.8K over the same period.
Call of Duty®: Mobile
This popular game from Activision Publishing, Inc. reported robust revenue figures, peaking at $56.7K in late June and stabilizing around $43.4K by the end of September. Downloads fluctuated between 3.7K and 5.7K weekly, while active users remained relatively high, starting at 172.3K and ending the quarter at approximately 141.7K.
Elemental Master
Elemental Master had a notable increase in early Q3 downloads, peaking at 11.9K in mid-July before dropping to around 2.5K by the end of September. Active users followed a similar pattern, starting at 11.4K in mid-July and decreasing to about 9K by the end of the quarter. Revenue was minimal, with the highest weekly earnings being $21 in late July.
Racing in Car 2021
This game from PSV Studio maintained a consistent revenue stream, averaging around $200 weekly. Downloads were dynamic, starting at 4K and peaking at 6K in mid-August, before stabilizing at approximately 3.7K by the end of September. Active users showed growth early in the quarter, reaching 11.8K in mid-August and ending at about 8.7K in late September.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analytics and trends, visit Sensor Tower.